Why are CVEs resolved first for latest, and not for LTS versions? https://askubuntu.com/questions/1559894/why-are-cves-resolved-first-for-latest-and-not-for-lts-versions

As many of us use LTS versions in production environments, I really find it appalling that you are first fixing the CVEs for the latest version, while LTS version is not even touched from that perspective... Our security advisory is screaming about the things like this, and we're near to decision to switch to other distribution.

An example: https://ubuntu.com/security/CVE-2025-38561

Debian already got it fixed: https://security-tracker.debian.org/tracker/CVE-2025-38561

Lubuntu: Issue with home dir https://askubuntu.com/questions/1559893/lubuntu-issue-with-home-dir

I'm facing an issue on a Lubuntu VM. I did some changes, firefox was broken so I removed the snap version for the apt version. But I can't be sure this is the cause. Just the last thing I did.

Afterwards I was not able to open my home dir in file explorer. I just decided to reboot in the hope that would solve the issue. But now I can't even login (using rdp with xrdp).

it fails to login, again seems to be a problem with home dir.

I can connect via ssh.

question is I'm not seeing any error. How can I figure out the issue? ls -l in cli will also block so there is some issue with the file structure. How can I trobleshoot this?

EDIT:

Lubuntu 22.04 LTS

Shared folder issue in Remmina on Ubuntu 24.04 https://askubuntu.com/questions/1559890/shared-folder-issue-in-remmina-on-ubuntu-24-04

Currently I am using Remmina over Ubuntu 24.04. The shared folder checkbox is missing as shown in picture, even on providing the share data location it does shown in the client.

ChatGPT highlighted the issue as: Make sure FreeRDP version is compatible, ideally 2.11.x (Remmina 1.4.40 + FreeRDP 2.11.x is stable).

Please advise what to do.

enter image description here

If necessary, downgrade FreeRDP from 3.5.1 → 2.11.5:

$dpkg -l | grep remmina
ii  remmina                                       1.4.40+dfsg+ppa202509261331.r328d1747c.daa6d8c926~ubuntu24.04.1 amd64        GTK+ Remote Desktop Client
ii  remmina-common                                1.4.40+dfsg+ppa202509261331.r328d1747c.daa6d8c926~ubuntu24.04.1 all          Common files for Remmina
ii  remmina-plugin-rdp:amd64                      1.4.40+dfsg+ppa202509261331.r328d1747c.daa6d8c926~ubuntu24.04.1 amd64        RDP plugin for Remmina
ii  remmina-plugin-secret:amd64                   1.4.40+dfsg+ppa202509261331.r328d1747c.daa6d8c926~ubuntu24.04.1 amd64        Secret plugin for Remmina
ii  remmina-plugin-vnc:amd64                      1.4.40+dfsg+ppa202509261331.r328d1747c.daa6d8c926~ubuntu24.04.1 amd64        VNC plugin for Remmina
rohit@rohit-HP-ProDesk-600-G5-MT:~$ dpkg -l | grep freerdp
ii  libfreerdp-client3-3:amd64                    3.5.1+dfsg1-0ubuntu1.1                                          amd64        Free Remote Desktop Protocol library (client library)
ii  libfreerdp3-3:amd64                           3.5.1+dfsg1-0ubuntu1.1                                          amd64        Free Remote Desktop Protocol library (core library)`
How can JBL Tunes 510BT and JBL T460BT be connected to Ubuntu 24.04 as HiFi stereo devices? https://askubuntu.com/questions/1559889/how-can-jbl-tunes-510bt-and-jbl-t460bt-be-connected-to-ubuntu-24-04-as-hifi-ster

I have tried both JBL headphone types with Ubuntu 24.04. These headphones are capable of HiFi stereo, as well as hands-free mono audio source/sink devices. In Ubuntu 24.04, both will easily pair and connect, but there are only mono source/sink profiles presented. I have tried numerous "fixes" prescribed online, none of which work, and most will result in my Bluetooth keyboard not working. I presume the problem is with pipewire, with which I'm not familiar. There seem to be improper profiles and configurations by default. Is there any way to make pipewire work on this OS? It works fine on an Arch Linux system, as well as Apple iPadOS and MacBook Pro systems, just not with Ubuntu. At least for Bluetooth, it seems to get worse with each Ubuntu iteration.

error: file '/syslinux/vmlinuz.B' not found. Failed to boot both default and fallback. I'm on a Samsung Chromebook 4, trying to get Lubuntu 24.04.3 https://askubuntu.com/questions/1559888/error-file-syslinux-vmlinuz-b-not-found-failed-to-boot-both-default-and-fal

I have launched and downloaded lubuntu, when it was done downloading it prompted me to restart my device, I now don't know how to access lubuntu.

25.10 cannot boot from USB to 'try' Ubuntu https://askubuntu.com/questions/1559879/25-10-cannot-boot-from-usb-to-try-ubuntu

On Windows 11 I used Rufus to create a 25.10 USB stick from a verified .iso image (generated a good checksum). I inserted the stick into my former Windows 7 (working) tower, ASRock Z68 Extreme7 Gen3, 16GB RAM, Intel i7 4 cores, 3.5GHz.

I press F11 on boot. I see the USB stick, tell it to boot from the stick, it immediately shows a GNU GRUB v2.14 screen with 3 choices. 3rd choice works... I can test memory (all good). When I select either of the other 2 choices: Try or Install Ubuntu or Ubuntu (safe graphics) it immediately goes to a black screen with a little flashing underline cursor. I have waited at this point multiple times for over 10 minutes, but nothing seems to be going on. Do you have any ideas how to troubleshoot this? Would there be any logs on the USB stick at this point? If yes, where?

I have tried 3 separate USB ports with the same results. My system has dual monitors, the same black screen, little blinking underline cursor on both screens. Should I switch to a single monitor and connect it to the video port provided on the motherboard instead of the two video ports on an add-on card?

P.S. - The iso image name I used is 'ubuntu-25.10-desktop-amd64.iso'. It bothers me that it as 'amd64' in the name even though I am certain I downloaded the image that is for the Intel 64-bit.

With the help from the first answer I was able to see the following error messages just prior to the boot hang:

ahci 0000:08:00.0. AHCI controller unavailable! 
ata9: failed to resume link (SControl FFFFFFFF) 
ata9: SATA link down (SStatus FFFFFFFF SControl FFFFFFFF) 
ata9.00: qc timeout after 30000 msecs (cmd 0xa1) 
ahci 000:08:00.0: AHCI controller unavailable! 
ata9.00: failed to IDENTIFY (I/O error, err_mask=0x4) 
ata9.00: revalidation failed (errno=-5) 
ata9.00: disable device
can't connect to samba share on different physical drive https://askubuntu.com/questions/1559682/cant-connect-to-samba-share-on-different-physical-drive

I have an old computer with 5 hard drives, and Kubuntu 24.04. I am able to connect locally to a shared folder on the main hard drive where Kubuntu is installed, but I get "permission denied" when trying to connect to a share on one of the other physical drives mounted in /media/mrx/Crucial2TB. Here are the configs:

/etc/samba/smb.conf

[ls1]
path = /media/mrx/Crucial2TB/shared
read only = no
browsable = yes
valid users = sambauser, @sambashare
writeable = yes
force user = sambauser

[ls2]
path=/home/sambauser/shared
read only = no
browsable = yes
valid users = sambauser, @sambashare
writeable = yes
force user = sambauser

and the shares:

$ sudo stat /media/mrx/Crucial2TB/shared
  File: /media/mrx/Crucial2TB/shared
  Size: 4096            Blocks: 8          IO Block: 4096   directory
Device: 8,65    Inode: 110100481   Links: 2
Access: (0777/drwxrwxrwx)  Uid: ( 1001/sambauser)   Gid: (  988/sambashare)

$ sudo stat /home/sambauser/shared
  File: /home/sambauser/shared
  Size: 4096            Blocks: 8          IO Block: 4096   directory
Device: 8,33    Inode: 9832830     Links: 2
Access: (0755/drwxr-xr-x)  Uid: ( 1001/sambauser)   Gid: (  988/sambashare)

and the mount commands:

sudo mount -t cifs //10.0.0.9/ls1 /mnt/local_shared1/ -o username=sambauser
sudo mount -t cifs //10.0.0.9/ls2 /mnt/local_shared2/ -o username=sambauser

the mount point in /etc/fstab for the crucial drive:

UUID=791ec2e1-fb58-4d17-3214-803ee65ff45 /media/mrx/Crucial2TB        ext4    defaults        0 2

I get "permission denied" for ls1, but ls2 works.

Ubuntu Server 24.04 on Raspberry Pi crashes from "BUG: Scheduling while atomic" https://askubuntu.com/questions/1559563/ubuntu-server-24-04-on-raspberry-pi-crashes-from-bug-scheduling-while-atomic

I've got a Raspberry Pi 5 running Ubuntu Server 24.04. It is a LEMP server running Wordpress. I am using a wordpress plugin called "Nginx Cache Purge Preload" plugin. Everything on the server was working fine, until I updated the plugin and tried purging the cache with it. After hitting the purge button, and then the preload button, the server starts crashing and I get error messages on the servers screen. The server becomes completely unresponsive to local login as well as ssh, and require a hard reset to start up again, and then after hard reset it no longer launches my website. Luckily i have full working backups, but they also crash after preloading the wordpress cache with this plugin. Could someone please tell me what these "BUG" messages mean and how i can find the problem and report it to Ubuntu developers? Below is a picture of the messages i get on ubuntu servers main screen while not logged in locally. Where do I start in trying to fix this and what do these BUG messages mean?

enter image description hereenter image description hereenter image description here

Are ubuntu snap servers accessible only via ipv4-only? https://askubuntu.com/questions/1492935/are-ubuntu-snap-servers-accessible-only-via-ipv4-only

I tried to apt update and snap refresh on an IPv6-only Ubuntu machine. The update worked fine, but the snap refresh hasn't. The shown error mentions only that it timed out.

I tried three different machines, rebooted and reinstalled a few times, but the problem persists.

Could it be that the snap repositories are IPv4-only?

That's the only reason that comes to my mind, although I can't believe that there still could be publicly facing IPv4-only servers in 2023.

Ubuntu Wayland makes Unreal Engine 100% laggy/unusable/choppy/screen tearing, but all other apps are fine https://askubuntu.com/questions/1490295/ubuntu-wayland-makes-unreal-engine-100-laggy-unusable-choppy-screen-tearing-bu

However, on X11, Unreal Engine is completely fine and lagless. The issue is that I know I may be forced to move to Wayland in the near future, and it ultimately has a lagless interface across the board for all other applications. I would like to migrate to it and start using it at this time, but this is the main application I use on a daily basis!

Ubuntu 23.10 Nvidia 535 driver/RTX 2060 Ryzen 7/32GB RAM

Ubuntu crashes every time after launching Houdini 19.5.640 does it need additional libraries because I am running from a external SSD? https://askubuntu.com/questions/1486277/ubuntu-crashes-every-time-after-launching-houdini-19-5-640-does-it-need-addition

I have been trying to install Houdini 19.5.640 and Unreal engine in Linux because it is faster and more robust. I am using Ubuntu 22.04.3 LTS.

So far I was able to finish setting up correctly but after started working with the applications no matter which (Houdini or Unreal engine) it crashed the whole Ubuntu and after few seconds it will throw me off to login screen. I log back in try to launch Houdini it will behave same.

I checked stats of GPU, CPU and RAM, it is detecting everything. Nvidia drivers are also installed. It is showing GPU (nvidia-smi) in terminal.

Am I missing anything to install or update in Linux that is required by these two applications?

Or the problem is external SSD which is SanDisk extreme portable SSD 1TB (1gbps)?

I cannot rely on Windows because Houdini works better in Linux.

Cannot boot. TPM Interrupt not working https://askubuntu.com/questions/1436475/cannot-boot-tpm-interrupt-not-working

I have installed Ubuntu 22.04 on my Acer C720 Chromebook. When I cleared the cache, I tried to boot Ubuntu with Ctrl+Alt+L, which resulted in this screen:

Boot Failure

[    0.260118] tpm tpm0: [Firmware Bug]: TPM interrupt not working, polling instead
[    1.825056] ata1.00: Read log 0x30 page 0x00 failed, Emask 0x1
[    1.825281] ata1.00: Read log 0x30 page 0x00 failed, Emask 0x1
/dev/sda3: recovering journal
/dev/sda3: clean, 225557/944704 files, 3646589/3777792 blocks

How can I solve this?

toggle minimize windows on the active screen only https://askubuntu.com/questions/1432406/toggle-minimize-windows-on-the-active-screen-only

In ubuntu I am using Super + D to toggle show desktop.

But I want this to work on only the screen where the mouse is.

How can I do that?

WiFi not working on fresh Ubuntu 22.04 installation https://askubuntu.com/questions/1414196/wifi-not-working-on-fresh-ubuntu-22-04-installation

Ubuntu 22.04, linux kernel - 5.15.0-37-generic.

$ inxi -Nazy

Network:
  Device-1: Realtek RTL8822CE 802.11ac PCIe Wireless Network Adapter
    vendor: Hewlett-Packard driver: N/A modules: rtw88_8822ce pcie: gen: 1
    speed: 2.5 GT/s lanes: 1 port: 3000 bus-ID: 01:00.0 chip-ID: 10ec:c822
    class-ID: 0280
  Device-2: Realtek 802.11ac WLAN Adapter type: USB driver: btusb
    bus-ID: 1-10:5 chip-ID: 0bda:b00c class-ID: e001 serial: <filter>
$ iwconfig

lo        no wireless extensions.
usb0      no wireless extensions.

What I've tried:

There seems to be a network adapter on the official Ubuntu website.

But I don't know how to install this network adapter. I'm currently asking this using USB tethering with mobile data.

Unreal 4 compiled successfully but UE4Editor file doesn't exist https://askubuntu.com/questions/1376412/unreal-4-compiled-successfully-but-ue4editor-file-doesnt-exist

I have Ubuntu 20.04 on a desktop with an old i7 CPU and 16 GiB of RAM.

Here are the commands I ran to compile Unreal 4.27:

./Setup.sh
./GenerateProjectFiles.sh
make -j 4
make -j 4 ShaderCompileWorker

I had to try several times before the process completed. On previous attempts the machine ran out of memory and I had to do a hard shutdown. It seemed to be the use of make -j 4, to try to limit the use of cores, that allowed it to finish. I copied the full text of the compile readout in the terminal to a text file. The last bit was like this:

[86/105] Compile IPlatformFileSandboxWrapper.cpp
[87/105] Compile Module.VectorVM.gen.cpp
[88/105] Link (lld) libShaderCompileWorker-LauncherPlatform.so
[89/105] Compile Module.ShaderFormatOpenGL.cpp
[90/105] Compile Module.SlateFileDialogs.cpp
[91/105] Compile Module.VulkanShaderFormat.cpp
[72/72] UnrealBuildTool.exe CrashReportClient-Linux-Shipping.target
Total time in Local executor: 402.88 seconds
Total execution time: 789.38 seconds
[92/105] Link (lld) libShaderCompileWorker-VectorVM.so
[93/105] Compile Module.ShaderFormatVectorVM.cpp
[94/105] Link (lld) libShaderCompileWorker-DirectoryWatcher.so
[95/105] Link (lld) libShaderCompileWorker-SandboxFile.so
[96/105] Compile Module.ShaderCompileWorker.cpp
[97/105] Link (lld) libShaderCompileWorker-ShaderFormatOpenGL.so
[98/105] Link (lld) libShaderCompileWorker-Slate.so
[99/105] Link (lld) libShaderCompileWorker-ShaderFormatVectorVM.so
[100/105] Link (lld) libShaderCompileWorker-EditorStyle.so
[101/105] Link (lld) libShaderCompileWorker-TargetPlatform.so
[102/105] Link (lld) libShaderCompileWorker-SlateFileDialogs.so
[103/105] Link (lld) libShaderCompileWorker-VulkanShaderFormat.so
[104/105] Link (lld) ShaderCompileWorker
[105/105] UnrealBuildTool.exe ShaderCompileWorker.target
Total time in Local executor: 422.72 seconds
Total execution time: 809.24 seconds
kim@kim-MS-7917:~/3dDev/UnrealEngine-release$ make -j 4 ShaderCompileWorker
bash "/home/kim/3dDev/UnrealEngine-release/Engine/Build/BatchFiles/Linux/Build.sh" ShaderCompileWorker Linux Development  
Fixing inconsistent case in filenames.
Setting up Mono
Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe ShaderCompileWorker Linux Development
Using 'git status' to determine working set for adaptive non-unity build (/home/kim/3dDev/UnrealEngine-release).
Target is up to date
Total execution time: 0.68 seconds

But, I go to the UnrealEngine/Engine/ Binaries/Linux folder and there is no executable there.

Screenshot of Linux folder

Possbily relevant?- I tried doing this in the cloned repo, and when that didn't work, I tried in a new folder with the files extracted from the zip download. In both cases, it spent over an hour fetching dependencies.

Any advice on how to get this to compile properly?

(Btw a friend successfully compiled Unreal using the same commands, except with make -j without the 4, and has been walking me through this, but now he's stumped.)

Ubuntu 21.10 plays audio only through monitors https://askubuntu.com/questions/1371120/ubuntu-21-10-plays-audio-only-through-monitors

I recently upgraded to Ubuntu 21.10 and the audio pipes through only the monitor. I have tried playing around in pavucontrol and this is what I see.

enter image description here

Here is the output from the terminal.

$ cat /proc/asound/cards
 0 [PCH            ]: HDA-Intel - HDA Intel PCH
                      HDA Intel PCH at 0xa3510000 irq 142
 1 [C920           ]: USB-Audio - HD Pro Webcam C920
                      HD Pro Webcam C920 at usb-0000:00:14.0-6, high speed
 2 [NVidia         ]: HDA-Intel - HDA NVidia
                      HDA NVidia at 0xa3080000 irq 17
 3 [Device         ]: USB-Audio - USB PnP Audio Device
                      USB PnP Audio Device at usb-0000:00:14.0-9, full speed

Do you have any suggestions how to set the audio to come from line out. Even when I manually select Line Out from the system settings, audio comes via only the monitor.

Which Unreal Engine 4 version runs best on Ubuntu 20.04? https://askubuntu.com/questions/1332436/which-unreal-engine-4-version-runs-best-on-ubuntu-20-04

Intel® Core™ i5-7500 CPU @ 3.40GHz × 4 NVIDIA Corporation GP107 [GeForce GTX 1050 Ti] / GeForce GTX 1050 Ti/PCIe/SSE2 15,5 GiB Ubuntu 20.04.2 LTS

I would like to install UE4 4.25 on my PC. I have followed all the steps correctly from https://docs.unrealengine.com/en-US/SharingAndReleasing/Linux/BeginnerLinuxDeveloper/SettingUpAnUnrealWorkflow/index.html. The installation itself was really slow and the application stucks while loading the program. Is there any version of this application that runs stable on Ubuntu 20.04?

No media on Usb drive https://askubuntu.com/questions/1323774/no-media-on-usb-drive

I was copying Garuda Linux iso (arch based linux distro) using Ubuntu 20.04 LTS, on my 64Gb pen-drive and the copying stopped at 99%. I tried canceling the operation and copy pasted again, overriding the left over part from previous attempt, operation didn't completed and my pendrive was ejected automatically,i removed the drive and inserted it again and now it shows "No Media" and isn't recognised by ubuntu as well as windows in their respective file managers. It shows as "NAND Drive" in disks in ubuntu and storage management in windows. How can i fix it ? ( it doesn't matter if data on the drive is lost in the process, i need the drive functional again. )

Ubuntu 20.04 and Ubuntu 16.04 accessing ext4 drives differently? https://askubuntu.com/questions/1310752/ubuntu-20-04-and-ubuntu-16-04-accessing-ext4-drives-differently

I recently did a upgrade and I have been troubling building a game project in Unreal. My basic setup is a 250gig ssd with Ubuntu 16.04 standard ext4. I upgraded it with a 1 terabyte ssd with Ubuntu 20.04. I have a mechanical regular hard drive with programs and other data files that is a 2 terabyte hard drive with ext4 format.

The issue when building a project is Unreal Engine is on the 2 terabyte hard drive along with data files. I can build a project using Unreal when I have the old ssd installed. If I swap to the new ssd, Unreal Engine can't build a project. Me and a developer, think although the 2 terabyte drive is ext4, Ubuntu 20.04 and 16.04 are accessing the hard drive differently causing problems creating issues for Unreal.

It's a assumption and only the thing I can think of. Am I incorrect or that's accurate?

I cannot set default java with update-alternatives https://askubuntu.com/questions/1248850/i-cannot-set-default-java-with-update-alternatives

I have installed three Versions of Java. I tried to set a default option with update-alternatives. However, it didn't change the default. What am I missing? I know that one is from JRE and the other two are from JDK, but all of them should work, I think. I am using Ubuntu 20.04.

$ echo 1 | sudo update-alternatives --config java
There are 3 choices for the alternative java (providing /usr/bin/java).
------------------------------------------------------------
  Selection    Path                                         Priority   Status
  0            /usr/lib/jvm/java-11-openjdk-amd64/bin/java   1111      auto mode
  1            /usr/lib/jvm/java-11-openjdk-amd64/bin/java   1111      manual mode
  2            /usr/lib/jvm/jdk-14.0.1/bin/java              200       manual mode
* 3            /usr/lib/jvm/jre1.8.0_251/bin/java            100       manual mode
Press enter to keep the current choice[*], or type selection number: update-alternatives: using /usr/lib/jvm/java-11-openjdk-amd64/bin/java to provide /usr/bin/java (java) in manual mode

I checked if jre1.8 version was ok:

$ ./jre1.8.0_251/bin/java -version
java version "1.8.0_251"
Java(TM) SE Runtime Environment (build 1.8.0_251-b08)
Java HotSpot(TM) 64-Bit Server VM (build 25.251-b08, mixed mode)

However, default still is 14 from sdk.

$ java -version
java version "14.0.1" 2020-04-14
Java(TM) SE Runtime Environment (build 14.0.1+7)
Java HotSpot(TM) 64-Bit Server VM (build 14.0.1+7, mixed mode, sharing)
Unreal Fails to Build on Linux https://askubuntu.com/questions/1243362/unreal-fails-to-build-on-linux

I'm trying to install UE4 on my Ubuntu 20.04. I keep getting this issue:

~/UnrealEngine$ make
bash "/home/zhihan/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh" CrashReportClient Linux Shipping
Building CrashReportClient...
Using 'git status' to determine working set for adaptive non-unity build.
Creating makefile for CrashReportClient (no existing makefile)
Performing full C++ include scan (no include cache file)
Using clang version '3.9.1' (string), 3 (major), 9 (minor), 1 (patch)
Building UnrealHeaderTool...
Using 'git status' to determine working set for adaptive non-unity build.
Creating makefile for UnrealHeaderTool (no existing makefile)
Using clang version '3.9.1' (string), 3 (major), 9 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using fast way to relink circularly dependent libraries (no FixDeps).
Performing 27 actions (8 in parallel)
[3/27] Compile SharedPCH.Core.h
[4/27] Compile Module.UnrealHeaderTool.cpp
[2/27] Compile PCH.CoreUObject.h
[1/27] Compile PCH.Core.h
In file included from /home/zhihan/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UnrealHeaderTool/Development/Core/SharedPCH.Core.h:40:
In file included from /home/zhihan/UnrealEngine/Engine/Source/Runtime/Core/Public/CoreSharedPCH.h:7:
In file included from Runtime/Core/Public/Misc/Exec.h:6:
In file included from Runtime/Core/Public/Misc/AssertionMacros.h:6:
In file included from Runtime/Core/Public/HAL/PlatformMisc.h:22:
In file included from Runtime/Core/Public/Linux/LinuxPlatformMisc.h:12:
In file included from Runtime/Core/Public/Linux/LinuxSystemIncludes.h:34:
/usr/include/x86_64-linux-gnu/sys/sysctl.h:21:2: error: "The <sys/sysctl.h>
header is deprecated and will be removed." [-Werror,-W#warnings]
#warning "The <sys/sysctl.h> header is deprecated and will be removed."
^
In file included from enter code here/home/zhihan/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UnrealHeaderTool/Development/CoreUObject/PCH.CoreUObject.h:46:
In file included from /home/zhihan/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/CoreUObjectPrivatePCH.h:6:
In file included from Runtime/Core/Public/CoreMinimal.h:27:
In file included from Runtime/Core/Public/HAL/PlatformMisc.h:22:
In file included from Runtime/Core/Public/Linux/LinuxPlatformMisc.h:12:
In file included from Runtime/Core/Public/Linux/LinuxSystemIncludes.h:34:
/usr/include/x86_64-linux-gnu/sys/sysctl.h:21:2: error: "The <sys/sysctl.h>
header is deprecated and will be removed." [-Werror,-W#warnings]
#warning "The <sys/sysctl.h> header is deprecated and will be removed."
^
In file included from /home/zhihan/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UnrealHeaderTool/Development/Core/PCH.Core.h:46:
In file included from /home/zhihan/UnrealEngine/Engine/Source/Runtime/Core/Private/CorePrivatePCH.h:12:
In file included from Runtime/Core/Public/Misc/AssertionMacros.h:6:
In file included from Runtime/Core/Public/HAL/PlatformMisc.h:22:
In file included from Runtime/Core/Public/Linux/LinuxPlatformMisc.h:12:
In file included from Runtime/Core/Public/Linux/LinuxSystemIncludes.h:34:
/usr/include/x86_64-linux-gnu/sys/sysctl.h:21:2: error: "The <sys/sysctl.h>
header is deprecated and will be removed." [-Werror,-W#warnings]
#warning "The <sys/sysctl.h> header is deprecated and will be removed."
^
In file included from /home/zhihan/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UnrealHeaderTool/Development/UnrealHeaderTool/Module.UnrealHeaderTool.cpp:2:
In file included from /home/zhihan/UnrealEngine/Engine/Source/Programs/UnrealHeaderTool/Private/BaseParser.cpp:3:
In file included from Programs/UnrealHeaderTool/Private/BaseParser.h:5:
In file included from Runtime/Core/Public/CoreMinimal.h:27:
In file included from Runtime/Core/Public/HAL/PlatformMisc.h:22:
In file included from Runtime/Core/Public/Linux/LinuxPlatformMisc.h:12:
In file included from Runtime/Core/Public/Linux/LinuxSystemIncludes.h:34:
/usr/include/x86_64-linux-gnu/sys/sysctl.h:21:2: error: "The <sys/sysctl.h>
header is deprecated and will be removed." [-Werror,-W#warnings]
#warning "The <sys/sysctl.h> header is deprecated and will be removed."
^
1 error generated.
1 error generated.
1 error generated.
1 error generated.
ERROR: UBT ERROR: Failed to produce item: /home/zhihan/UnrealEngine/Engine/Binaries/Linux/libUnrealHeaderTool-Core.so
Total build time: 2.88 seconds (Local executor: 0.00 seconds)
Error: UnrealHeaderTool failed for target 'CrashReportClient' (platform: Linux, module info: /home/zhihan/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/CrashReportClient/Shipping/CrashReportClient.uhtmanifest, exit code: OtherCompilationError (5)).
make: *** [Makefile:277:CrashReportClient-Linux-Shipping] Error 5

How to deal with it?

Hibernate with UEFI and secure boot enabled https://askubuntu.com/questions/1106105/hibernate-with-uefi-and-secure-boot-enabled

"sudo systemctl start hibernate.target" worked fine with 16.04 on a Acer B117 using legacy boot; Updating to 18.04 forced me to use UEFI and (Acer requirement) secure boot enabled. Suspend still works, but I need hibernate.

Swap partition is active and equals RAM size + 2GB;

GRUB_CMDLINE_LINUX_DEFAULT="quiet splash resume=UUID=myswapuuid"

journalctl -xe revealed failure to access /sys/power/disk

cat /sys/power/disk: [disabled]

cat /sys/power/state: freeze mem

Any suggestions?

Ububtu unmet Dependencies [duplicate] https://askubuntu.com/questions/1076727/ububtu-unmet-dependencies

I am Trying to configure unreal engine on Ubuntu 18.04, And When I run ./Setup.sh, I got the error of a package that have unmet dependencies: The following packages have unmet dependencies:

libmono-system-web-extensions4.0-cil : Depends: libmono-system-drawing4.0-cil (>= 3.0.6) but it is not going to be installed
Depends: libmono-system-servicemodel4.0a-cil (>= 3.2.3) but it is not going to be installed
Depends: libmono-system-web-services4.0-cil (>= 1.0) but it is not going to be installed
Depends: libmono-system-web4.0-cil (>= 2.10.3) but it is not going to be installed
E: Unable to correct problems, you have held broken packages.

How can I solve this ?

This is what I got running apt-cache policy:

libmono-system-web-extensions4.0-cil: Installed: (none) 
Candidate: 5.14.0.177-0xamarin3+ubuntu1604b1 
Version table: 5.14.0.177-0xamarin3+ubuntu1604b1 500
500 https://download.mono-project.com/repo/ubuntu stable-xenial/main amd64 Packages 
500 https://download.mono-project.com/repo/ubuntu stable-xenial/main i386 Packages 
Numpy can't exist on the same system as Unreal Engine - aptitude? https://askubuntu.com/questions/1011861/numpy-cant-exist-on-the-same-system-as-unreal-engine-aptitude

I'm having an exceedingly difficult time resolving dependencies for Unreal Engine on Ubuntu 16.04 LTS. I'm now being presented with a dilemia which appears to require me to either remove numpy or give up my installation for Unreal Engine. Can someone please explain how I can potentially resolve this issue as I will be using both. Here is the log from aptitude when I'm installing a dependency for clang-3.8 known as libblang1-3.8. In short, clang-3.8 and its dependencies are the issue:

The following NEW packages will be installed:
  libclang1-3.8 libobjc-5-dev{ab} libobjc4{ab} 
0 packages upgraded, 3 newly installed, 0 to remove and 0 not upgraded.
Need to get 4,624 kB of archives. After unpacking 18.4 MB will be used.
The following packages have unmet dependencies:
 libobjc4 : Depends: gcc-5-base (= 5.3.1-14ubuntu2) but 5.4.0-6ubuntu1~16.04.6 is installed.
 libobjc-5-dev : Depends: gcc-5-base (= 5.3.1-14ubuntu2) but 5.4.0-6ubuntu1~16.04.6 is installed.
                 Depends: libgcc-5-dev (= 5.3.1-14ubuntu2) but 5.4.0-6ubuntu1~16.04.6 is installed.
The following actions will resolve these dependencies:

     Keep the following packages at their current version:
1)     libclang1-3.8 [Not Installed]                      
2)     libobjc-5-dev [Not Installed]                      
3)     libobjc4 [Not Installed]                           



Accept this solution? [Y/n/q/?] n
The following actions will resolve these dependencies:

      Remove the following packages:                                              
1)      libgfortran3                                                              
2)      liblapack3                                                                
3)      python-numpy                                                              

      Downgrade the following packages:                                           
4)      cpp-5 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]          
5)      g++-5 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]          
6)      gcc-5 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]          
7)      gcc-5-base [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]     
8)      gcc-5-base:i386 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]
9)      libasan2 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]       
10)     libatomic1 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]     
11)     libcc1-0 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]       
12)     libcilkrts5 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]    
13)     libgcc-5-dev [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]   
14)     libgomp1 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]       
15)     libitm1 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]        
16)     liblsan0 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]       
17)     libmpx0 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]        
18)     libquadmath0 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]   
19)     libstdc++-5-dev [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]
20)     libstdc++6 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]     
21)     libstdc++6:i386 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]
22)     libtsan0 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]       
23)     libubsan0 [5.4.0-6ubuntu1~16.04.6 (now) -> 5.3.1-14ubuntu2 (xenial)]      

      Leave the following dependencies unresolved:                                
24)     inkscape recommends python-numpy                                          


Accept this solution? [Y/n/q/?] q
Abandoning all efforts to resolve these dependencies.
Abort.
Ubuntu 17.04 use always OpenGL 3.3 with radeon driver https://askubuntu.com/questions/966451/ubuntu-17-04-use-always-opengl-3-3-with-radeon-driver

i'm new to Ubuntu but not to Linux or BSD at all. I installed Ubuntu 17.04 on an Intel q6600 Processor with 4gb RAM an an AMD Radeon HD 6850. The graphics card support OpenGL 4.1 and Ubuntu uses the open source radeon driver. I want to use the Unreal Engine 4 but the Engine won't start because it wants OpenGL 4.3 but glxinfo says I have only OpenGL 3.3. How can I update the driver or the System to get OpenGL 4?

Error when installing Unreal Engine 4 https://askubuntu.com/questions/874167/error-when-installing-unreal-engine-4

When Install UE4 in Laptop RAM 8GB CPU i7-3720QM Graphic Nvidia Quadro K1000M

Enter in terminal:

sudo make UE4Editor UE4Game UnrealPak CrashReportClient ShaderCompileWorker UnrealLightmass

Output:

bash "/home/nguyenkhacthanh/Desktop/UnrealEngine-release/Engine/Build/BatchFiles/Linux/Build.sh" UE4Editor Linux Development  
Building UE4Editor...
Using clang version '3.8.0' (string), 3 (major), 8 (minor), 0 (patch)
Creating makefile for UE4Editor (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool...
Using clang version '3.8.0' (string), 3 (major), 8 (minor), 0 (patch)
Creating makefile for UnrealHeaderTool (no existing makefile)
Using bundled libc++ standard C++ library.
Target is up to date
Parsing headers for UE4Editor
  Running UnrealHeaderTool UE4Editor "/home/nguyenkhacthanh/Desktop/UnrealEngine-release/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
Refusing to run with the root privileges.
Error: UnrealHeaderTool failed for target 'UE4Editor' (platform: Linux, module info: /home/nguyenkhacthanh/Desktop/UnrealEngine-release/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/UE4Editor.uhtmanifest, exit code: Canceled (1)).
Makefile:183: recipe for target 'UE4Editor' failed
make: *** [UE4Editor] Error 1
Problem with USB mouse in Ubuntu 16.04 https://askubuntu.com/questions/764233/problem-with-usb-mouse-in-ubuntu-16-04

Since I have Ubuntu 16.04 have not had any problems with the PS2 mouse, but a week ago I placed a new mouse USB. This mouse freezes randomly (Sometimes while I am using the PC and sometimes this happens for hours without using the PC) and I have to disconnect the mouse and reconnect it.

I have tried to restart lightdm, I have reinstalled the mouse drivers, I have changed the values of the files level, control and wakeup to y autosuspend to on, enable y -1 respectively, I get nothing.

When the mouse works correctly and I type the command xsetpointer -l | grep Pointer the terminal displays 8: " USB OPTICAL MOUSE" [XExtensionPointer] but when the mouse freezes, that line does not appear. The same happens when I type the command xinput --list, when the mouse works correctly the terminal displays USB OPTICAL MOUSE id=8 but when the mouse freezes, that line does not appear. What can happen?

Note: In Windows the mouse works correctly.

Kernel driver in use is not Nvidia https://askubuntu.com/questions/657325/kernel-driver-in-use-is-not-nvidia

I am trying to install Nvidia drivers on Linux mg-Ubuntu 3.16.0-45-generic #60~14.04.1-Ubuntu . Here is screenshot from GTK;

enter image description here

And also in here is from Nvidia settings;

enter image description here

However when I tried to use Unreal Engine 4 in my Ubuntu, graphics are not good. There are lots of weird colors appearing. Here is an image from Unreal Engine;

enter image description here

Then I go and check lspci and glxinfo whether my Nvidia is working correctly or not, and it says that Kernel driver in use: i915.

mg@mg-Ubuntu:/.1/Programs/UnrealEngine/UnrealEngine-release/Engine/Binaries/Linux$ lspci -vnn | grep -i VGA -A 1200:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) (prog-if 00 [VGA controller])
    Subsystem: Lenovo Device [17aa:3912]
    Flags: bus master, fast devsel, latency 0, IRQ 45
    Memory at d3000000 (64-bit, non-prefetchable) [size=4M]
    Memory at e0000000 (64-bit, prefetchable) [size=256M]
    I/O ports at 4000 [size=64]
    Expansion ROM at <unassigned> [disabled]
    Capabilities: <access denied>
    Kernel driver in use: i915

00:14.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller [8086:1e31] (rev 04) (prog-if 30 [XHCI])
    Subsystem: Lenovo Device [17aa:3977]
    Flags: bus master, medium devsel, latency 0, IRQ 41

However OpenGL renderer is GeForce not MESA.

mg@mg-Ubuntu:/.1/Programs/UnrealEngine/UnrealEngine-release/Engine/Binaries/Linux$ glxinfo | grep OpenGL | grep renderer
OpenGL renderer string: GeForce GT 720M/PCIe/SSE2

How can I solve this issue? Why is lspci saying that Kernel driver is i915?

BlueZ gatttool notifications https://askubuntu.com/questions/616743/bluez-gatttool-notifications

I am working over the BlueZ Library gatttool but when I run the gatttool command as mentioned below, it starts giving me notification endlessly. Is there is any way, that it gives the notification once and then exit the command?

Command:

gatttool -b BC:6A:29:AC:02:57 –char-write-req -a 0x2E -n 0100 –listen;

Output is:

Characteristic value/descriptor: 00
Characteristic value/descriptor: 01
Characteristic value was written successfully
Notification handle = 0x002d value: 01 06 40
Notification handle = 0x002d value: 01 05 40
Notification handle = 0x002d value: 01 06 40
Notification handle = 0x002d value: 01 06 44
Notification handle = 0x002d value: 01 05 41
Notification handle = 0x002d value: 01 06 41
....endless notifications..... I just need once 
Resolution doesn't change when resizing Virtualbox window https://askubuntu.com/questions/452979/resolution-doesnt-change-when-resizing-virtualbox-window

I've installed Ubuntu 64bit on Virtualbox 4.2.16. Guest Additions were installed in Ubuntu as well.

However the display resolution of Ubuntu does not seem to change as the Virtualbox window is resized or if we were to go into Full Screen mode. Any ideas?